SCORE XR Creative Algorithms

Noise

Multi-dimensional noise functions for organic textures, terrain generation, and motion dynamics.

STD.DEV Noise creates natural-looking structures, movements, and sounds.

STD.DEV uses fractal noise algorithms to generate random-based structures and patterns in different dimensions, which are used for visual effects, procedural materials, natural movements, and the generation of acoustic signals. For this, STD.DEV has a wide range of different GPU-based noise algorithms available, all of which are implemented with maximum efficiency in SCORE and can therefore be used creatively in different contexts. These include Value-Noise, Simplex-Noise, Gradient-Noise, and Worley-Noise.

Extended Reality Engine

2D
3D
Value
Gradient
FBM
Curl

Noise Value FBM Curl 3D

Noise Value FBM Curl 3D

3D-Wirbeltexturen, Curl-basierte Strömung, turbulente Musterdarstellung, dynamische Bewegungseffekte, realitätsnahe Extended Reality Modulation.

Noise Value 3D

Noise Value 3D

3D-Gitterstruktur, räumliche Tiefe, komplexe Texturen, realistische Rauschmuster, erweiterte Extended Reality-Anwendungen.

Noise Value FBM 3D

Noise Value FBM 3D

3D-Wertintegration, mehrschichtige Rauschfrequenzen, naturnahe Phänomenmodellierung, realitätsnahe 3D-Texturenerstellung, hohe Musterkomplexität.

Noise Value 2D

Noise Value 2D

Gitterbasierte Zufallswerte, schnelle Interpolation, einfache Texturenerstellung, Priorität auf Effizienz, grundlegende 2D-Texturmodellierung.

Noise Value FBM 2D

Noise Value FBM 2D

Zweidimensionale Wertzuweisung, FBM-Verfeinerung, erweiterte Musterkomplexität, Variation in Tiefe, optimierte Render-Geschwindigkeit.

Noise Gradient 2D

Noise Gradient 2D

Kontinuierliche Texturen, optimierte Gradientenübergänge, zweidimensionales Rendering, hohe Geschwindigkeit, präzise Detailwiedergabe.

Noise Gradient FBM 2D

Noise Gradient FBM 2D

Mehrschichtige Texturen, Fractal Brownian Motion Integration, naturnahe Muster, hohe Detailtiefe, effizientes 2D-Rendering.

Noise Gradient 3D

Noise Gradient 3D

Räumliche Gradientenmodellierung, 3D-Texturgrundlage, erstaunliche Strukturtiefe, hohe Render-Geschwindigkeit, präzise Detaildarstellung.

Noise Gradient FBM 3D

Noise Gradient FBM 3D

Dreidimensionale Gradientenintegration, Fractal Brownian Motion-Erweiterung, räumliche Texturtiefe, Volumenrendering-Optimierung, erstaunliche Detailpräzision.

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An immersive spatial interface for exploring the STD.DEV knowledge graph. It interprets your requests and visualizes how technologies, projects, and concepts connect.


Experience Requirements
1. Audio output for spatial sound and spoken responses.
2. Optional microphone access for voice interaction.

 

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