3D Geometry
3D geometry forms the backbone of immersive digital experiences. In this context, the STD.DEV Extended Reality Engine has integrated a range of tools and functions to meet the demands and challenges of modern 3D content.
The internal structure of the engine is based on the GLTF standard, particularly in terms of handling scenes, nodes, buffers, meshes, and textures. Supported by PBR (Physically-Based Rendering), materials and lighting effects are implemented realistically.
Procedural geometry significantly expands the spectrum of possibilities by enabling the generation of 3D content in real time. This offers a high degree of flexibility and allows for the creation of dynamic and customizable 3D environments and objects directly within the engine.
Volumetric objects offer an additional degree of immersion. Unlike traditional 3D models based on surface properties, volumetric objects represent three-dimensional structures with internal substance. This technology is supported within the engine and allows for the integration of 3D objects with deeper details and structures.
Overall, the STD.DEV Extended Reality Engine enables the creation of high-quality, immersive digital experiences through efficient and realistic handling of 3D geometry.