GLTF Models

The STD.DEV Extended Reality Engine is fundamentally based on the GLTF standard, a modern file format specification for the transmission of 3D graphics. This not only ensures seamless compatibility with the industry standard for 3D modeling software, but also forms the basis for the engine's internal data structure.

 

The engine's architecture reflects the hierarchical and relational organization of scenes, nodes, meshes, materials, textures, buffers, and their associated components such as accessors and buffer views. This enables efficient management and display of 3D content that meets the requirements of advanced immersive applications.

 

In addition, the implementation of PBR (Physically-Based Rendering) in the STD.DEV Engine guarantees a realistic representation of 3D models by taking into account realistic materials and lighting effects.

 

Overall, the STD.DEV Extended Reality Engine, with its deep integration of the GLTF standard and its well-thought-out internal architecture, provides a solid foundation for the creation of high-quality, immersive digital experiences.

Modularized Web Component

Enter with Voice Interaction

Standard Deviation Graph 


An immersive spatial interface for exploring the STD.DEV knowledge graph. It interprets your requests and visualizes how technologies, projects, and concepts connect.


Experience Requirements
1. Audio output for spatial sound and spoken responses.
2. Optional microphone access for voice interaction.

 

Start by asking a question or selecting a topic to explore.

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