Technology

PBR Metallic Roughness

Physically accurate surface rendering for photorealistic results.

The Metallic Roughness model in SCORE XR follows industry-standard PBR workflows. It separates materials into metal-like and non-metallic surfaces while precisely defining micro-surface detail through roughness. Modular shader architecture allows custom tuning per project.

Physically Based Material Accuracy 

Realistic reflections, surface details, and lighting interaction.

Customizable Shader Pipeline 

STD.DEV can adapt PBR algorithms to align with specific creative or technical requirements.

Cross-Platform Consistency

Ensures consistent results across rendering engines and asset workflows.

Bridging Realism and Flexibility in Digital Materials. The PBR Metallic Roughness shader in SCORE XR is built for scalable realism—perfectly aligned with modern asset pipelines and artistic intent.

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Standard Deviation Graph 


An immersive spatial interface for exploring the STD.DEV knowledge graph. It interprets your requests and visualizes how technologies, projects, and concepts connect.


Experience Requirements
1. Audio output for spatial sound and spoken responses.
2. Optional microphone access for voice interaction.

 

Start by asking a question or selecting a topic to explore.

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