Technology

Depth of Field

Cinematic realism through advanced post-processing.

Depth of Field (DoF) simulates real-world camera focus, where only selected areas remain sharp while others blur based on their distance. Used to enhance subject emphasis and depth perception, this effect is a key element in cinematic visuals. STD.DEV’s Depth of Field Shader utilizes a high-efficiency multi-pass blur algorithm to achieve smooth, natural transitions with optimal performance and photorealistic accuracy.

Cinematic Depth & Focus Control

Enhance visual storytelling with natural depth effects.

The Depth of Field shader precisely mimics real-world lens behavior, drawing attention to focal points and adding immersive realism.

Optimized Multi-Pass Blur Algorithm

High-quality rendering without compromising performance.

By leveraging efficient multi-pass techniques, the shader ensures smooth, high-resolution depth transitions without excessive GPU load.

Physically Accurate Lens Simulation

Replicates real-world optics for authentic visual results.

The shader models the interaction between light, aperture, and lens properties, producing depth effects that are both aesthetically pleasing and physically accurate.

From interactive applications to cinematic XR experiences, STD.DEV’s Depth of Field shader ensures realistic focus transitions, enhanced subject emphasis, and an unparalleled sense of depth.

Enter with Voice Interaction

Standard Deviation Graph 


An immersive spatial interface for exploring the STD.DEV knowledge graph. It interprets your requests and visualizes how technologies, projects, and concepts connect.


Experience Requirements
1. Audio output for spatial sound and spoken responses.
2. Optional microphone access for voice interaction.

 

Start by asking a question or selecting a topic to explore.

Enter Without Voice Enter with Voice Interaction