Technology

AR Object Occlusion

AR Object Occlusion

AR Object Occlusion

AR object occlusion is an optional but technologically advanced technique within the STD.DEV Extended Reality Engine. Its applicability is closely linked to the given hardware and software combination, as it is based on the depth information of the XR platform.

 

Whenever this depth information is provided by a specific operating system and end device, the engine can use it to ensure correct overlaying of virtual elements by real objects. This has the advantage that virtual content - be it a simple graphic representation or a complex 3D model - can seemingly disappear behind physical structures, which offers an increased level of realism in extended reality applications.

 

This technique enables a more coherent and convincing integration of virtual content into the real world. Virtual and physical elements interact in harmony with each other, which increases the immersion and the feeling of presence in the digitally enhanced environment.

Enter with Voice Interaction

Standard Deviation Graph 


An immersive spatial interface for exploring the STD.DEV knowledge graph. It interprets your requests and visualizes how technologies, projects, and concepts connect.


Experience Requirements
1. Audio output for spatial sound and spoken responses.
2. Optional microphone access for voice interaction.

 

Start by asking a question or selecting a topic to explore.

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