Technology

Ambient Occlusion

Enhancing depth perception with realistic shadowing.

Ambient Occlusion simulates how light is naturally blocked in crevices and between objects, enhancing depth and realism. SCORE XR uses depth-based calculations combined with a multi-pass blur algorithm to ensure smooth, artifact-free transitions for natural shadowing.

Enhanced Depth & Contrast

Creates subtle, realistic shadowing for improved spatial perception.

SSAO refines how objects interact with light, adding depth and realism to digital environments.

Optimized Multi-Pass Blur for Smooth Transitions

Eliminates harsh shadow edges and visual artifacts.

By applying an advanced multi-pass blur algorithm, SSAO maintains natural-looking occlusion without pixelation or abrupt transitions.

Lightweight, High-Performance Implementation

Optimized for real-time rendering without excessive GPU load.

STD.DEV’s SSAO balances visual fidelity and efficiency, ensuring smooth performance in XR applications.

By simulating real-world light occlusion, STD.DEV’s SSAO shader enhances depth, contrast, and spatial accuracy for a more immersive visual experience.

Enter with Voice Interaction

Standard Deviation Graph 


An immersive spatial interface for exploring the STD.DEV knowledge graph. It interprets your requests and visualizes how technologies, projects, and concepts connect.


Experience Requirements
1. Audio output for spatial sound and spoken responses.
2. Optional microphone access for voice interaction.

 

Start by asking a question or selecting a topic to explore.

Enter Without Voice Enter with Voice Interaction