Technology
3D Data Compression
Smaller 3D assets, faster loading, seamless rendering.
STD.DEV uses Draco compression to reduce 3D mesh and point cloud file sizes, enabling faster loading and lower bandwidth usage in VR, AR, and web applications. Since Draco lacks native web support, a WASM-based decompression module ensures efficient real-time decoding, balancing initial overhead with significant bandwidth savings.
Smaller Files for Faster 3D Asset Loading
Reduce model sizes without sacrificing quality.
Draco compression minimizes mesh and point cloud file sizes, enabling faster downloads and smoother real-time rendering.
Optimized for Web & XR Environments
Deliver high-performance 3D content across platforms.
Efficient compression reduces bandwidth usage, enhancing VR and AR experiences with minimal performance trade-offs.
WASM-Powered Decompression for Seamless Performance
Overcome web limitations with real-time decoding.
A WebAssembly module enables efficient in-browser decompression, ensuring large-scale 3D assets load quickly with minimal latency.